Flow Arts Trick Library
84 tricks across 5 props — from beginner foundations to advanced combos. Each trick has key cues, common mistakes, and prerequisite links so you always know what to work on next.
Spinning staff
19 tricks · Levels 1–4
- Basic Spinspins · Level 1
The foundational single-hand spin that everything builds from. Get this clean before anything else.
- Fishtailfishtails · Level 2
Back-and-forth flicking pattern. Rhythmic and easy to stack into combos.
- Front Figure-8figure_8 · Level 2
The front-plane figure-8 — core connective move between spins. Gateway to most transitions.
- Hand Switchtransitions · Level 2
Transferring the staff from one hand to the other without losing the spin.
- Reverse Spinspins · Level 2
Basic spin in the opposite direction. Deceptively hard — your dominant wrist doesn't want to do it.
- Side Spinspins · Level 2
A vertical spin on the side of the body. Opens up the wheel-plane vocabulary.
- Vertical Spinspins · Level 2
Vertical-plane spin on one hand — opens up wall-plane vocabulary distinct from the side spin.
- 3-Beat Weavefigure_8 · Level 3
Three-beat weave adapted to staff — the staff crosses in front of the body three times per cycle. Rhythmic connective tissue.
- Arm Body Rollbody_contacts · Level 3
Staff rolls across the forearm from hand to shoulder or reverse. Entry into body-contact vocabulary.
- Behind-the-Back Passtransitions · Level 3
Transferring the staff behind the back while keeping the spin alive. Core transitional vocabulary.
- Butterflyspins · Level 3
Symmetric two-handed spin pattern — both hands spin a staff half each on their own side. Entry to double-staff work.
- Direction Changedirection_changes · Level 3
Reversing the direction of a spin without stopping — the prop seems to pause then reverses. Core transitional skill.
- Halospins · Level 3
Horizontal overhead spin — staff rotates in a flat plane above the head. Striking visually and common in fire performance.
- Low Toss and Catchthrows · Level 3
Short vertical toss (below head height) caught in the other hand. Foundation for all throwing work.
- Neck Wrapbody_contacts · Level 3
The staff wraps around the back of the neck and is caught on the other side. Flashy transitional move.
- Shoulder Stallstalls · Level 3
Balancing the staff on the shoulder between spins. A punctuation move that adds rhythm to a combo.
- Side Figure-8figure_8 · Level 3
Figure-8 executed in the wheel plane instead of the wall plane. Core variant for plane-shift combos.
- Back Rollbody_contacts · Level 4
Staff rolls across the upper back between hands. A statement body-contact move.
- High Toss and Catchthrows · Level 4
Full overhead toss with a catch. Visually big and signals confidence. High risk — deserves practice with a soft prop first.
Contact staff
22 tricks · Levels 1–4
- Half Angelspins · Level 1
The starting point for contact staff — a single continuous spin on the back of one hand. Foundation for every hand roll that follows.
- 2-Finger Hand Rollrolls · Level 2
The core contact staff roll — staff rolls continuously across the back of two fingers of one hand. Everything in the rolls family comes from this.
- Angel Switchspins · Level 2
Switching the half angel from one hand to the other without losing the spin. First two-handed contact staff skill.
- Figure-8 (Basic)spins · Level 2
A lying-horizontal figure-8 traced in front of the body with two-handed continuous control. Foundational for transition vocabulary.
- Fishtailfishtails · Level 2
A back-and-forth flicking pattern that moves the staff in a fishtail-shaped arc. Low-effort high-visual — a crowd favorite.
- Palm Spinspins · Level 2
A continuous spin of the staff in the open palm. Technically similar to juggling spins and a clean visual break between roll sequences.
- 3-Finger Hand Rollrolls · Level 3
A deeper hand roll covering three fingers instead of two. Wider surface slightly slower tempo more visual presence.
- Behind-the-Back Passtransitions · Level 3
Transferring the staff from one hand to the other behind the back while keeping a continuous spin or roll. Core transitional vocabulary.
- Chest Rollrolls · Level 3
Staff rolls across the upper chest between two hand positions. A chest-opening move that doubles as a short visual reset.
- Fishtail Behind the Backfishtails · Level 3
A fishtail with a behind-the-back pass on the reversal. Flashy and not as hard as it looks once the shoulder rotation is in.
- Floorwork (Basic Drop)floorwork · Level 3
Transitioning a staff sequence down to floor level and back up. The entry point to floorwork vocabulary.
- Helicopterspins · Level 3
Overhead horizontal palm spin. Dramatic visual and a classic contact staff move.
- Horizontal Isolationisolations · Level 3
The staff stays horizontally fixed in space while the hands pass around its center point. A visual illusion when clean.
- Knee Rollrolls · Level 3
Staff rolls across the front of the upper legs during a low stance. Often used as a transition into or out of floorwork.
- Reverse Hand Rollrolls · Level 3
A hand roll in the opposite direction. Looks identical but the body memory takes serious practice to build.
- Shoulder Rollrolls · Level 3
Staff rolls across the back of the shoulders from one hand to the other. A cornerstone of contact-staff choreography.
- Swooptransitions · Level 3
A sweeping transition that carries the staff from a high position to a low one in a single flowing arc. Used to reset between sections.
- Throw-and-Spinthrows · Level 3
Releasing the staff from a spin letting it rotate once in the air and catching back into the same spin. Foundation of the throws family.
- Chin Rollrolls · Level 4
Staff rolls briefly under the chin as a transitional visual element. Flashy and requires strong safety awareness.
- Full Arm Rollrolls · Level 4
A continuous roll from hand to shoulder (or reverse) across the entire arm. Fundamental body-roll combination.
- Full Rotation Tossthrows · Level 4
A one-rotation vertical toss of the staff at shoulder height. The foundation of the tosses family — must be consistent before attempting multi-rotation tosses.
- Neck Rollrolls · Level 4
Staff rolls across the back of the neck. Visually striking but demands safety practice with a padded staff before fire or weighted ends.
Poi
18 tricks · Levels 1–4
- Butterflyplanes · Level 1
First symmetric wall-plane pattern — both poi move toward and away from center simultaneously. Reset point for most flows.
- Forward Spin (Same Time)planes · Level 1
Both poi spinning forward in sync. The entry point to stalls and same-time weaves.
- Forward Spin (Split Time)planes · Level 1
The foundational poi motion: both poi spinning forward in the wall plane 180 degrees apart. Everything is built on this.
- Reverse Spin (Same Time)planes · Level 1
Both poi spinning backward in sync. Pairs with the forward same-time spin to open up direction-change vocabulary.
- Reverse Spin (Split Time)planes · Level 1
The backward version of the forward split-time spin. Essential for direction changes and antispin foundations.
- 3-Beat Weaveweaves · Level 2
The foundational same-time weave pattern. Connective tissue for countless flows.
- Buzzsawplanes · Level 2
Both poi spinning in the same circle simultaneously. Creates a visual disc effect — the poi look like a spinning blade.
- Extensionextensions · Level 2
Extending one poi to arm's length while spinning. Opens up asymmetric visual vocabulary and stage presence.
- Forward Stall (Basic)stalls · Level 2
Simplest stall — freezing the poi at the top of a forward spin before continuing. Gateway to isolation work.
- Reel Turnturns · Level 2
A 180-degree body turn while maintaining the forward split-time spin. Foundation for all turning work.
- Windmillweaves · Level 2
An overhead split-time pattern with arms extended. Visually big and a crowd-pleaser.
- 5-Beat Weaveweaves · Level 3
Extended weave with two beats per side instead of one. The rhythmic complexity jump from 3-beat — gateway to advanced weave patterns.
- Antispin (Introduction)antispin · Level 3
Antispin is the poi rotating opposite to the arm path. Unlocks flowers triquetras and most advanced poi vocabulary.
- Behind the Back (Split Time)planes · Level 3
Split-time forward spin executed behind the body. First behind-the-back pattern — prerequisite for many transitions.
- Corkscrewweaves · Level 3
An asymmetric weave where one poi weaves while the other holds a continuous forward spin. Opens up the hybrid vocabulary.
- Flowers (4-Petal Antispin)antispin · Level 3
A 4-petal antispin pattern — the poi traces a flower shape as the arm circles. The signature antispin trick.
- Isolation (Basic)isolations · Level 3
The poi head stays fixed in space while the hand orbits around it. Core visual illusion — the foundation of the isolation family.
- Triquetra (3-Petal Antispin)antispin · Level 4
A 3-petal antispin pattern — fewer petals mean a different timing ratio. Advanced antispin vocabulary.
Hoop
14 tricks · Levels 1–3
- Waist Hoopingon_body · Level 1
The foundation of all hoop practice. Until waist hooping is automatic nothing else stacks.
- Chest Hoopingon_body · Level 2
Hooping on the upper chest. Requires chest mobility people don't know they need.
- Duck Out / Duck Inon_body · Level 2
Stepping in and out of a waist hoop while keeping it spinning. Essential transition between on-body and off-body.
- Hand Hoopingoff_body · Level 2
Hooping on the hand — the hoop spins freely around the open palm. Entry to hand manipulation vocabulary.
- Isolation (Basic)isolations · Level 2
The hoop stays fixed in space while the hands orbit around its center. The visual-illusion family starts here.
- Knee Hoopingon_body · Level 2
Hooping around the knees. Needs a bigger hoop or a lower stance than waist hooping.
- Lassooff_body · Level 2
Overhead horizontal spin on one finger — looks like a lasso. Classic hoop move.
- Vortexoff_body · Level 2
The signature horizontal finger-spin. Entry point to all off-body hoop vocabulary.
- Escalatoroff_body · Level 3
The hoop travels up or down the arm while spinning. A showstopper when smooth.
- Fold (Basic)folds · Level 3
Folding the hoop around a contact point and unfolding back into spin. Entry to the folds family — a signature hoop technique.
- Shoulder Hoopingon_body · Level 3
Hooping on the shoulders with asymmetric arm positions. Requires shoulder mobility and isolation.
- Toss and Catchthrows · Level 3
A flat horizontal toss of the hoop with a catch back into a finger spin. Foundation of hoop throwing.
- Vertical Breakoff_body · Level 3
Flipping the hoop from horizontal to vertical spin on the hand. Core plane-change technique.
- Vertical Wedgewedges · Level 3
The vertical wedge is the signature multi-beat hoop pattern. Intermediate milestone.
Dragon staff
11 tricks · Levels 1–4
- Basic Fan Spinspins · Level 1
The foundational dragon staff spin — the entire prop is built around this motion. Everything else expands on it.
- Hand Spinspins · Level 1
A continuous spin in the flat open palm. Bridge from fan spin to contact work.
- Figure-8figure_8 · Level 2
Front-plane figure-8 with the dragon staff. Core connective vocabulary.
- Helicopterspins · Level 2
Overhead horizontal spin of the staff. Visually striking and a classic dragon-staff signature.
- Low Spin (Floor Level)spins · Level 2
Fan spin executed at floor level. Opens up level changes and floorwork transitions.
- Arm Contact Rollbody_contacts · Level 3
The dragon staff rolls across the forearm using its own weight. Entry to body-contact vocabulary.
- Behind-the-Back Passtransitions · Level 3
Passing the dragon staff behind the back while maintaining the fan spin. Core transitional vocabulary.
- Butterflyspins · Level 3
Two-handed symmetric spin creating a butterfly-wing visual. Signature dragon staff aesthetic.
- Isolation (Basic)isolations · Level 3
The dragon staff stays fixed in space while hands orbit its center. Visual illusion technique.
- Thread the Needletransitions · Level 3
A signature transition where one hand threads through the frame of the other mid-spin. Flow-state vocabulary.
- Stevespins · Level 4
A continuous spinning pattern that integrates a behind-the-back pass into every cycle. Named move in the dragon staff community.
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